Tuesday, May 26, 2020

Evolution Of Video Games - Free Essay Example

Sample details Pages: 6 Words: 1939 Downloads: 8 Date added: 2019/05/06 Category Entertainment Essay Level High school Tags: Video Games Essay Did you like this example? Video Games have almost became a cultural phenomenon, expanding across all platforms and devices appealing to a wide range of audiences both young and old alike. Video games were originally intended to be a simple form of entertainment designed for children as a distraction like a normal toy. After years of evolution and advancements in designs they are used for multiple purposes other than simple entertainment and as a distraction. Don’t waste time! Our writers will create an original "Evolution Of Video Games" essay for you Create order They are used to tell a rich and captivating story that almost physically puts the player in a characters shoes. For more beneficial reasons they offer a new way to advance peoples cognitive skills with puzzles and games that improve upon this. Video games have even evolved to a point where people have become more physically active as the games they play offer a sense of achievements and accomplishments. Video games is a form of entertainment that has rapidly evolved in each generation and has significantly impacted people cognitive skills and physical activities. What I Already Know/ Want to Know The first videogame ever made was a tennis game created by Physicist William Higinbotham on October in 1958. He created the tennis for two that allowed for two people to hit the tennis ball back and forth. Physicist William Higinbotham created the tennis game at the Brookhaven National Laboratory on Long Island in New York and continued to reinvent the game until he felt it was up to par with his expectations of how the game should be. Methods/How I Found My Information Video games have always been apart of my childhood when growing up because I just loved playing video games, but I did not know what the first video game ever made was so I looked it up. I searched up on google what the first video game ever made was and looked for information on who made the game, when they made the game, why they made the game and how to play the game. I did find the information I needed on one site but I also used other sides to gather more information. Video games have basically been apart of my life since the day I was born, It was always the best way for my dad to keep me quiet when I was younger in places I was always either scared or bored at being. Of course he regulated it so that I wouldnt become so addicted that I wouldnt be able to socialize but he let me play. They were simple Games that I would play on my Game boy such as mario sonic or pacman, with also simple objectives, run jump or both. What i would like to know more about video games is that what point did they take a significantly big leap to being simple fantasy Games to realistic immersive games that almost made you feel as if you were there? What I Discovered Video games are now a major factor of entertainment in our society with a fast pace expanding culture every single year as they are now (Byrne) an entrenched part of our cultures and routines. As video games continue to advance and evolve it continues to peak the interests of many individuals both young and old alike as as the average american game player is 31 years McCoy 3 old and 48 percent of those playing being women. (epstein) This is do to the creative element and the wide range of appeal that games offer to everyone. With the early invention of the wii and shortly Xbox Kinect, this allowed people and specifically families to come together and be active with one another in one setting. Motion sensors helped to track peoples movements and display them onto whatever game they were playing. This was great entertainment for even the old to be involved in. Video games really started to spawn in the 1970s but given the limits of computing range the original Atari 2600 Featured just 128 bytes of memory ( no kil, no mege, no giga) there was room for just one idea(epstein). Video Games have evolved tremendously over the last couple of decades from simple run and Jump games to games that put you into the real bloody intense battlefields of war. When the first video game was made it was a very simple tennis game, similar to the classic 1970s video game pong. (Byrne) This simple idea is believed to have sparked the minds of a thousand other future creators in developing games that mimic our world only with a couple of twists. There are literally stories out there that put you in the shoes of someone else similar to how an actor plays a part in a movie. Some games like Battlefield and Call Of Duty offer and horrific and intense experience in fighting in a war with hundreds of your comrades dying beside you experience One video Game in particu lar thats sets players up in a realistic scenario was That dragon, Cancer. The purpose of this game was to put people in a situation that some parents have gone through themselves and allow them a slight glimpse of what a common pain is gone through with a parent with a sick child. It was released on january 12, 2016 and was made by writer Amy Green and developed by Numinous Games. The whole idea of it was a game where you fill the shoes of parents Guiding their infant through terminal  cancer creating a games like this for players delivers them with a heavy emotional impact and if a player can say that they were invested emotionally the same way that a person is when watching a movie now shows that videogames are becoming more than what they were. There is a deeper meaning to most games that may not always be as clear to video players. Video games  has evolved from mindless playing to engrossing stories along the way. For instance, there is a game called The Last Of Us which is a horror game about zombies taking over. This game does a great job of telling a story because it shows what would have if zombies were to actually take over. In the game there is a guy who loses his daughter in a zombie outbreak and years later he has to look after this girl who reminds him of his daughter and it shows how distant and mean he is because he is still mourning the loss of his daughter. In the beginning of the game he is mean because he is upset that he lost his daughter so he is not very nice to the little girl but over time she does remind him of the time he used to be a father to his daughter and he grows love for her and selfishly sacrifices the fate of the world to save this little girl even though she needs to die to get the cure. Like movies, there are a wide range of different genres for video games some even based on existing properties like the horror syfy Aliens or the comedic movie such as, Deadpool. Deadpool was first a hero comedy movie that soon turned into a game because of how great the sells and reactions were to the movie. The movie is extremely funny because it is about a superhero who saves the way and tends to do stupid things as he does so. Video games can either have horror, comedy or drama like a movie. Instead of just watching these things play out in a movie you can literally decide on your own, where you can  take these characters that you already enjoy on your own adventure. Of course as all our  technology advances with computers like the Apple two in 1977 most. On the other hand, people do enjoy playing video games, research has shown that video games cause people to do irrational things. Games that involve killing people, robberies and fighting glorify violence. There are many articles that talk about kids who play games such as Call of Duty where you shoot and kill people, encourage them to go out and actually kill people. There is an article that states, beginning in 1983 when U.S. Surgeon General C. Everett Koop implicated violent video games as a leading cause of family violence, news stories about video games such as Death Race (allowing players to run over gremlins) (only sp) and Custers Revenge (with a naked Custer avoiding arrows to have sex with a Native American woman) have helped reinforce the idea that graphic violence in video games was potentially harmful. Although, some may think that violent video games causes people to do violent things, there are still other positive and influential games that are not violent that kids c an enjoy. Video games have evolved and changed the landscape and view of entertainment while generating thousands of new fans of the culture. Video game attract people of all ages because it is something fun to do after a stressful day and it keeps kids out of trouble. Not only are video games fun to play but they tell a story that people are able to relate to like Call of Duty, Madden 15 and 2k. These games are relatable because Madden is a game about football players, 2k is a game about basketball players and Call Of Duty is basically a reception on how war is. Overall, if games did not exist, there probably would be even more problems in the world because when kids are at home playing video games they are staying out of trouble. Video games have even  evolved to a point where people have become more physically active as the games they play offer a sense of achievements and accomplishments. Can Video Games Cause Violence? Reflection piece When I first heard that we were doing a Five page paper that was also a research essay with a lot of added criteria that I have never done before in another essay, I was pretty bummed out about the idea because I thought we would Have to write about some random boring topic that I had some interest in writing about. How very fortunate for me that writing just about anything isnt the case for me and instead Im able to write my own paper based off of my own topic that I have to decided to pick. With this one research paper I was able to pick something that I am already curious and fascinated with and that was Video Games. It only made sense to write about something you love to play and be involved with. However I felt that I needed to find a better way to approach and write about this topic that seemed like playing video Games was beneficial to the audience thats reading my paper instead of just a paper talking about video Game. Starting and writing this essay was a little hard for me because I saw multiple ways to approach this paper. My first way of writing this paper was with talking about the history of video games and how they evolved from what they were to what they are now and how they have a mass entertainment audience bigger than ever before. Another way was talking about video games or specifically and how they went from a simple mindless child games to something that is considered an intricate art that is now praised for their story and design almost like a real movie. Im thankful I have been given the opportunity to write an essay based on a subject i really love playing and I hope to write something similar soon.

Wednesday, May 6, 2020

The National Youth Advocate Program - 1293 Words

The organization that I would like to pursue once I have completed my degree is with Seven Counties. They are based in Louisville, Kentucky and offer many services to aid children and families in need. I believe in what they stand for and their vision for the community. Seven counties believe that every life matters and, â€Å"if you can’t overcome it alone we can overcome it together. â€Å" (Seven Counties). I did research other agencies within the area such as the National Youth Advocate Program. I believe in their values but, I like the fact that the agency I chose works with a broader range of issues. Another agency I researched was Communicare Services. This particular agency offers direct case management to their clients. Communicare is an agency that I have considered however, they too do not offer the same services as Seven Counties. Seven counties collaborates with many outside resources to better serve the community. They provide services in seven differ ent counties around Kentucky. They have services that adhere to children and families in areas such as child and family behavioral health, prevention, substance abuse and addiction, and developmental services. They also have crisis counselors on site 24 hours a day to help in an emergency. I like how the agency collaborates with the community to help serve their clients. I believe that every individual is different with different needs. Seven counties try to reach every clientShow MoreRelatedThe Youth Center Helps Develop Social Skills And Positive Youth Behavior Essay957 Words   |  4 PagesYouth Development The Youth Center helps develop social skills and positive youth behavior in various ways and on a daily basis. 1. At Fort Belvoir Youth Center the staff plan activities that always incorporates teamwork or interaction with other youth. These activities teach the youth the importance of being reliable and working together. 2. 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Tuesday, May 5, 2020

Utilitarianism and Natural Justice Intellectual Property Rights

Question: Describe about the Utilitarianism and Natural Justice for Intellectual Property Rights. Answer: 1. The recent writings in theory most of them consist of a struggle which is there between and with the different approaches towards intellectual property rights. The two of the main approaches that exist towards intellectual property rights are that of Utilitarianism and Natural Justice. The most popular of the four theories is that of Utilitarianism, the utilitarian guidelines that the most common guidelines which the beacon of lawmakers follow for shaping of the intellectual property rights.[1] The principle behind this being that it is ensured that there is maximization of the social welfare in net. It is generally thought with respect to pursuit of such end for intellectual property is that it is required by the lawmakers for striking a balance which is optimal between, the exclusive right power for ensuring that there is stimulation of creation of works of art and inventions and, on the other hand, offsetting partially such rights that that it is able to curtail the public enjoyment which is widespread of such creations. From the Utilitarian aspect it must be noted that there is encouragement of Intellectual Property for creativity, it allows that the creator be able to make a profit from his own work, there is incentive which is there for being able to create w ork that is more useful. The aim of this theory, as has already be established through decades, is to ensure that it is able to achieve for the greatest number of people greatest happiness. This view is stated as being the ultimate view when it comes to IP with respect to the theory of utilitarianism. The second most common theory when it comes to Intellectual Property Rights is that of utilitarianism. The theorists who work in this area of the theory of Intellectual Property Rights are usually in the practice of drawing their inspiration from the personal attachment and natural rights.[2] The work that is creative in nature is usually the expression of the creators personality. This is a requirement for ensuring that it is protected at all times. It is necessary to establish that there should be no one who would be allowed to use such work without the permission of the creator. It has been stated by Vaver D., Some Agnostic Observations on Intellectual Property Rights that- The reasons behind the extension of legal protection with respect to intellectual property are not evident as well as persuasive. The moral and economic motivations have been identified by the theorists. Morally, an individual is believed to possess a natural right with respect to their intellect; on the other hand the society has an obligation for rewarding the individuals to a level in which they have produced something valuable for the society. It is also rightly said that, as you sow, so shall you reap. However, these arguments are not valid with respect to the given case. This argument is also the argument on materials that are judicial and legislative, typically there is a blending of the various types of arguments which are there with respect to intellectual property. Though it may be that a modern reader might suppose the fact that there is commitment towards intellectual growth is required to be a goal that is entirely utilitarian in nature, peripheral largely to the natural justice considerations, there would not have been characterization of it by many of the thinkers of natural rights themselves. In the 18th century during the work mark that was high of thinking which related to natural rights, the view which was orthodox that was taken that the progress towards ensuring that there is enlightenment of humans is interwoven inescapably with the freedom of humans, that ensuring that there is liberation of the citizen and there is liberation of the mind were procedures that were complimentary in nature. These view of being able to access knowledge and progress were applicable to the questions which related to Intellectual Property Rights. While there are some perspectives with respect to natural rights which are committed internally for the disse mination and the growth of culture and learning there are various other which are not. An IPR advocate who is strong can accept simply instantiate their preferential establishment may certainly have unenviable consequences for the development of knowledge and societal epistemologys aptitude for tracking the truth. Nonetheless they might carry on we cannot overlook the claiming of rights simply for the reason that we are concerned regarding inopportune consequences to improvement and understanding. 2. Part 1 Though in theory there is protection of shapes under trademark, there has been refusal of the majority of product shapes which are functional. The rejection of such shapes have been due to the fact that they do not qualify as being a trade mark, even though there may be categorization of shape as being with the definition of sign under the Australian Trade Mark Act 1995 section 6 and there may be registration of all signs as trade-marks however, to be able to qualify as being a trademark it is required that there must be usage of the sign either on or with respect to some services or goods. It is through section 7(4) that the same rule is set regarding the manner in which it is to be used in a trade mark which states that the usage of a trademark with respect to goods means that the trade mark is to be used either in physical, upon or other relation with respect to the goods. It is not possible for the trademark to become in itself a product, so there is exclusion by this requirement of being able to register the goods actual shape as being a trademark as it does not form a separate mark, which is to be used either in relation or on the product itself. Part II While it was out of originally the tort of passing off that the system of trademark registration grew, there exists a difference which is fundamental between the manner in which there is conferring by the registered system protection on the trademarks and the manner in which the tort of passing off.[3] The tort of passing off is a protection that has been conferred not on the per se the trade-mark. Instead this protection has been conferred on the associated reputation of the trademark. This proposition which is fundamental form the cause for some of the debates which had been going on for years altogether but is now a proposition that has been irrefutable and entrenched. The English authority which is leading with respect to this point is the decision of House of Lords in the case of Spalding and Brothers v AW Gammage Ltd[4], soon after there was a turn of the 20th century, wherein it was stated that the usage of the of a term that is descriptive rather than a term which is inventiv e will require on the plaintiff much more effort for establishing that there was a secondary meaning which existed to it. Futher in the case of CampomarSociedad v Nike International[5] it was stated that there is restrain that is put on a person under passing off from using descriptive terms, names or other such indicia for persuading the customer or the purchaser to believe that the said services or goods have an endorsement or quality which would belong or belongs to services and goods of, or are associated with others or another. Part III Though there are provisions which attempt to protect the 3D designs however it is challenge for the designers in Australia to try and protect their works in the near future when there are technological chance which are precipitated by the advent of their being manufacturing that is additive which is known also as 3D printing. This process is the once which there is recreation of the form of a solid entity by means of layering of various objects in layers which are successive. It may be used for the creation of shoes, clothing jewellery to furniture, sculptures, parts of machine and even instruments of music. However, the present framework which is in existence in Australia there is a general loss that is faced by the designs which are applied industrially to the benefit of copyright protection. The point at which the protection of design expire after only a period of period of ten years, unlike a copyright which lasts entirely through the period of life of the author and another plus 70 years, there is no further protection that would be in existence for the designs. It was stated in the submission by the Advisory Council on Intellecutal Propertys Reviewing of Designs Systems issues document that this technological advancement possess the potential of posing same challenges to the regime of our intellectual property as alters to the digital financial system have been pretentious in Australia for the previous decade.28 The need for reforming a comparison between the regimes of Australia and the foreign jurisdictions and looking to the future of technology of design as well as manufacturing for demonstrating that the policy of Australian justification for the exclusive rights and designing overlap provisions that are obsolete and out of step with the international equivalents. 4. In the case of National Research Development Corporation v Commissioner of Patents (NRDC)[6] it was indicated by the High Court that the approach which was policy-oriented should be adapted to the meaning of the term. The word manufacture in the present Act finds its position not as an anticipated word for reducing the question of patentability to a verbal interpretation question, as merely as the title which is generally prevalent in the Statute of Monopolies. The question that is correct is whether this is a subject, which is proper form the patent letters according to the principles that have been under the relevance of the principle of the said Statute. It was interpreted in the NRDC case that for there to be an invention, which is a manufacturing manner it is, required that it belongs to fine arts rather than usual arts. There must be material advantage, which should be provided, and the value to the contrary must in the economic endeavor field. 3. Part I This is a situation of joint authorship between all the individuals who have contributed to the paper in various ways. In the case of Godfrey v. Lees[7], the copyright dispute concerned in an arrangement that was recorded of various songs by the band called Barclay James Harvest. The bands producer had contributed toward the arrangements of the string and other elements of music to songs eventual released version i.e. the work of music in question. There was a correct identification of the arrangement as being distinct from the work that was underlying and there was a joint authorship which was awarded to the producer in the arrangements. Part II Jasmine will have to ensure that the disclosure is a confidential disclosure. If a confidential disclosure is made for the purposes of commercialization it shall not affect the novelty of the product. Part III No, the argument which is made by Malcom is not a valid argument, since the disclosure which had been made was a confidential disclosure and there will be liability on Malcolm and Hope for breach of intellectual property rights of Amanda. Part IV There is protection which is provided under copyright to not the idea itself but the manner in which the idea has been expressed as opined in the case of Autodesk Inc versus Dyason there is no expression of idea with respect to the said chair and it is an idea in itself hence there will not be any copyright protection that would be provided to it. Part V The required under section 17 states that the trade mark is required to be sign, there must be an intention attached for using it or it is to be used and it should be able to distinguish the service or the product. Though there is no geographic indicator attached to it the trademark is not innovative and will not be able to distinguish the goods for which it is being registered for it is already a form of cotton. Thus, it may not be advisable to register the same as a trademark. Part VI Issac would be able to obtain a patent for his invention since though he had referred to various documents through his research however he has come up with an invention that is completely thus satisfying one of the ground criteria of patents that it ensures that there is invention and development.